State of the union; 2012
So, here we are then - actually its been almost two weeks now; 2012. As most bloggers tend to do, I’m going to do the same; do a state of the union thing to tell the world “wasssssup”. Consider it ...
So, here we are then - actually its been almost two weeks now; 2012. As most bloggers tend to do, I’m going to do the same; do a state of the union thing to tell the world “wasssssup”. Consider it ...
In 2007 I started something called Balder, a 3D engine for the Web using Silverlight. Back then with Silverlight 1.1 Alpha and later 2.0, there really weren’t that many options to make it especiall...
Its been quiet on this page since April, in fact - since 2007 this is the longest period of time that has gone by without any posts on the blog. The reason behind my quiet period has been that I’ve...
I’ll be doing a couple of courses this fall for Programutvikling, focusing in on LOB development in general with the subject of data access and Azure. The first course will provide a backdrop for ...
Easter for some is taking time off to spend with your family, others spend their time at The Gathering, a get together of people with a common interest; computers. This year I’ve been lucky enough ...
I’ve been preparing on and off a talk for NDC 2011 the last couple of months, at first I was not sure what it would become, but as the agenda came together and it had to get published the subject f...
As most of you probably already know, Balder has thus far for Silverlight been a software rendered 3D engine. Basically what that means is that the CPU has been doing all the rendering, and not onl...
Ruby is getting a lot of attention these days - and I’ve scratched the surface of it myself and can understand why. These days I just want to get some more experience with it myself, but as with an...
Back in 1997 I started doing some moonlighting on the side - small projects and I needed a company in order to do be able to do the work according to Norwegian law. I started a company called DoLit...
Balder is getting closer to a cross platform engine and now there is a crude implementation of WPF as well. It uses XNA for the actual rendering and you can use XAML within WPF on the desktop. Also...