Balder 0.8.8.6 is out
UPDATE 8th of July 2010 : 0.8.8.7 is out - read more here. Finally after a couple of months of hard work and polishing the code, API and performance, version 0.8.8.6 ofBalderis out. A SampleBrowse...
UPDATE 8th of July 2010 : 0.8.8.7 is out - read more here. Finally after a couple of months of hard work and polishing the code, API and performance, version 0.8.8.6 ofBalderis out. A SampleBrowse...
Its been crazy weeks since I decided to pull 0.8.8.5, but it was for the better. The result is that the rendering speed and quality has gone up quite dramatically. The next version of Balder will b...
Update, 19th of November 2011: Eduardo Elias Mardini Bitar did an article for the CodeProject with some updates and improvements. One of the things I really love in Silverlight is the promotion o...
Balder is rapidly moving from being a proof of concept for rotating a box in 3D as it was in early 2007 to becoming a quality library that can be used for gaming and line of business applications. ...
Update, 19th of November 2011: Eduardo Elias Mardini Bitar did an article for the CodeProject with some updates and improvements. Recently I’ve been working on a small Silverlight project at a cl...
2010 is just a couple of days away, I thought I’d do a recap of 2009 and what has happened in my little world. :) Back in August 2008 Balder was at a proof of concept stage and I had close to aba...
One really important thing when creating a framework like Balder, is to create proper documentation. The purpose of the documentation is for people to get good explanations for the API and samples ...
A couple of days ago I published a new version of Balder; 0.8.8.5. It had a bunch of improvements in it, especially when it comes to the Silverlight Control support. I had to pull the release mere ...
UPDATE 8th of July 2010 : 0.8.8.7 is out - read more here. UPDATE, 16th of December 2009 : Release was pulled due to issues with rendering. New release will be pushed soon. Its that time again, y...
On the 9th of February, Software 2010 is kicked off. Petri Wilhelmsen and myself will be holding an hour on game development with managed code using Microsoft Xna and Silverlight (featuring Balder)...