Balder with (limited) support for WPF

Balder is getting closer to a cross platform engine and now there is a crude implementation of WPF as well. It uses XNA for the actual rendering and you can use XAML within WPF on the desktop. Also worth mentioning is that you can use XNA directly on Windows without WPF as well inside Windows Forms.

For now there is no binary release, but pulling the source and compiling the Balder_Wpf.sln solution in the solutions folder you’ll get the binaries needed.

Summarizing the platforms supported fully or partially at this time:

  • Silverlight (Full support)
    Windows Phone 7 (Close to full support)
    Windows Forms (Partial support)
    WPF (Partial support)
    iOS (iPhone/iPad) (Compiles – no graphics yet)
    Mono/OpenGL (Compiles – no graphics yet)



Balder nominated for Niney Awards

Much to my surprise I learned a couple of days ago that Balder has been nominated for something called the 2010 Niney Awards in the “Favorite Codeplex Project” category, a true honor I must add and thanks for the nomination.

The voting for the entries are community based, so don’t be afraid to cast your vote. Working with Balder as much as I’ve been doing the last 3-4 years now, I won’t be sad if you cast your vote in that general direction.. 🙂

You can swing over to here to cast your votes for the categories in the Niney Awards.


VSoft donates Finalbuilder licenses for Balder and Bifrost

One of the challenges that has been for Balder and the Bifrost project has been to get a proper build environment up and running. This is something that now is in the works thanks to VSoft Technologies and their Finalbuilder. A software I’ve used with great success over the years.

The plan now is to set up a build server running in Microsofts Azure and produce nightly builds, but also work as a continuous integration server for the teams working on the projects.

A big thank to VSoft for donating the licenses!