3D, Balder

Balder coming

Things are moving fast these days with Balder and I am closing in on the next release already. Keeping up with my target pace.

At this point these are the things already done or is in progress for the next release:

  • New Skybox, utilizing built in Silverlight perspective projection, which can be hardware accelerated
  • Perspective correct texture mapping – previous version had only affine texture mapping
  • Bilinear filtering for texture mapping
  • Performance boost for the entire rendering pipeline
  • Better, faster and more accurate lighting
  • Subpixel rendering
  • Vertex-shader like functionality for SIlverlight
  • Multiple “Games” in one page
  • Multiple textures during rendering
  • Semitransparent / alpha-channel support for texture mapping
  • Introducing a control for no-game centric applications; Content3D
  • A lot of bugfixing


4 thoughts on “Balder coming

Leave a Reply