Things are moving fast these days with Balder and I am closing in on the next release already. Keeping up with my target pace.
At this point these are the things already done or is in progress for the next release:
- New Skybox, utilizing built in Silverlight perspective projection, which can be hardware accelerated
- Perspective correct texture mapping – previous version had only affine texture mapping
- Bilinear filtering for texture mapping
- Performance boost for the entire rendering pipeline
- Better, faster and more accurate lighting
- Subpixel rendering
- Vertex-shader like functionality for SIlverlight
- Multiple “Games” in one page
- Multiple textures during rendering
- Semitransparent / alpha-channel support for texture mapping
- Introducing a control for no-game centric applications; Content3D
- A lot of bugfixing
Congratulations! 0.8.8.9 looks like cool-:)
Thanks.
Its been very fun couple of weeks – and more fun in store for next couple of iterations.
Cool blog you got here and thank you for the valuable info.
Cool blog you got here and thank you for the valuable info.