.net, 3D, C#, Silverlight

Balder 0.8.8.6 is out

UPDATE 8th of July 2010 : 0.8.8.7 is out – read more here.

Finally after a couple of months of hard work and polishing the code, API and performance, version 0.8.8.6 ofBalderis out. A SampleBrowser can be found here for viewing most of the features ofBalder.
The features that has changed or is new are as follows:

* Introduced Silverlight in Core, but still maintaining platform independence
– Using core objects directly in Xaml can now be done

* Removed all controls in Balder.Core.Silverlight.Controls – not needed anymore

* Introduced View namespace with IView interface and Camera implementing it

* Viewport has View property insted of Camera

* Moved rendering from a multithread environment to run synchronously on the CompositionTarget. It gives better performance, due to synchronization issues between all threads. Will be revisited in the future.

* New drawing routines, optimized

* Heightmap primitive

* Box primitive

* Rotation, Scale on nodes

* Cylinder primitive

* DebugLevel is known as DebugInfo

* Material system in place

* Support for ReflectionMapping on materials

* Double sided materials

* Sprite rendering with alpha channel

* NodesControl – datadriven nodes control with templating – In Balder.Silverlight.Controls

* NodesStack – datadriven stacking of nodes with templating – in Balder.Silverlight.Controls


Standard

18 thoughts on “Balder 0.8.8.6 is out

  1. Thanks.

    πŸ™‚ I’m thinking more of Quake.

    We’ll see how things progress – still got juice in Silverlight to squeeze – will be working on squeezing it first. Then its time for content.

  2. Thanks.

    πŸ™‚ I’m thinking more of Quake.

    We’ll see how things progress – still got juice in Silverlight to squeeze – will be working on squeezing it first. Then its time for content.

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